Cross-Trainer develops both Visual-Spatial and Logical Reasoning Skills.
Students with an under-developed visual-memory may for example struggle to copy from the white board. Improved Visual Spatial skills will help with subjects that emphasize visual and conceptual learning, such as mathematics and science.
The Visual-Spatial skills reinforced in Cross-Trainer include:
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Cross-Trainer is recommended for both Remediation and Enhancement purposes for ages 7 to adult.
Some users as young as 6 who are capable of navigating the activities with a hand controller may also be ready to begin using Cross-Trainer.
|Waterworld is designed to improve figure-||Tangrams is designed to help students focus on part-||Spatial Delivery is a three-||Flips is designed to improve students' ability to visualize objects as they appear. Students duplicate shapes after they have been rotated 90 or 180 degrees.||Cubes is designed to help students visualize objects from different perspectives. Students envision what a scene or set of objects would look like if seen from a different angle.|
|Satellite is designed to improve deductive, inductive, and inferential reasoning skills. It employs abstract thinking skills, flexibility of thought, and it emphasizes the concepts of reversibility, implication, negation and double negation, conjunction, and exclusive conjunction.||In Stepping Stones Students place activity pieces (stones) across a river to create a pathway. The stones must be placed in a sequence that fits a pre-||World Cup challenges students to improve their thinking in two important ways. The first is through the understanding of the concept of class. The second is by challenging students to think systematically and efficiently by carefully planning their way through the challenges. If students resort to guessing and other inefficient strategies, they will learn that it is more difficult to progress in the activity, but when they carefully think through their choices, they progress more quickly to the higher levels. World Cup is a Venn diagram activity in which students must logically determine that pieces belong inside the circles on the playing field.||Fishing Derby is designed to develop classification skills, as well as improve speed. Students look at fish of different colors, shapes, depths, and numbers of stripes, and catch 3 fish that are grouped according to certain criteria. A valid group of fish is comprised of three fish which are the same within each attribute class, or different within each attribute class. For example, the shape and color could be all the same while the depth and number of stripes could be different. What cannot happen within any attribute class is to have two fish which are the same and one different (e.g. two blue and one red).||In Bridge Builder, students select activity pieces that complete a series of pieces in a puzzle to repair a bridge. The activity challenges students to understand the relationship between two objects and their degrees of similarities or differences. It is designed to improve pattern recognition and to employ deductive reasoning skills. The activity emphasizes comparing and contrasting, analysis, and understanding relationships.|